01 / Context
A core loop in a live game
At Trick Studios, I designed experiences for Marvel Strike Force across combat and gacha systems, working alongside Product and Game Design.

Marvel Strike Force · Gacha · 2023–2025
Rethinking a core reward loop to balance player behavior, retention, progression, and monetization.

The question behind the work
How might a reward loop give players a reason to come back?
Outcome
The gacha loop redesign increased player participation.
01 / Context
At Trick Studios, I designed experiences for Marvel Strike Force across combat and gacha systems, working alongside Product and Game Design.

02 / Challenge
The gacha experience needed to balance player participation, retention, progression, and monetization. I worked with Product and Game Design on the system and its experience.

03 / Evidence
I validated solutions through playtests, research, and player communities, using those inputs to shape the experience.

04 / Outcome
The redesign of gacha loops increased player participation.
